- Emperor rise of the middle kingdom food quality Patch#
- Emperor rise of the middle kingdom food quality series#
To summon a hero, you must pay "Homage" to that hero. In some missions, the requirement is to summon a hero to your city and then have him/her remain active for a certain number of months. When you have determined that the area you have chosen has harmonious locations for most structures and housing, you are ready to proceed.During play, you'll have the opportunity to summon a hero to your city. Your city can survive with a rating of “Auspicious” or “Average”, but avoid “Inauspicious”, “Family Shamed”, “City Shamed” and “China Shamed” (listed in descending order). I usually try for “Harmonious Balance” (the second-best rating). It is not necessary to have “Perfect Harmony” in your city. At some point you will probably want to add a Tax Collector to the Housing Block to generate tax income. A Buddhist or Daoist structure is required for Luxury Apartments. Ornate Apartments will require an Acupuncturist.
You will want an Inspector’s Tower and Watchtower in every block as well. An Herbalist will be needed to protect your citizens from disease. A few trees can turn an otherwise inauspicious location harmonious for structures with a Fire Feng Shui.Įvery Housing Block that you want to evolve above Huts will need a Well and Ancestral Shrine.
Emperor rise of the middle kingdom food quality Patch#
A rock or two in the area, or a patch of arid land, will be required if you want to place Inspector’s Towers (Earth) in a harmonious location. You want housing to be harmonious (green footprint) in most locations. Select Common Housing from the Population Ministry and move it around the area you have chosen. Wood is harmonious with all terrain types except rocks and cliffs. When you think that you have found a good location, check the Feng Shui of the area. Is there room nearby for fields and industries? Is there room for all of the support structures? Your housing must have food and goods to evolve. Building too close to the edge of the map or rivers can create defense problems.) A large Housing Block can dominate a small map. Can the area be easily defended? (Leave room for City Walls, Towers and Gate Houses. Housing located near the entrance point for immigrants will fill up more quickly. The first thing to be decided is where to place the Housing Block. If there is a Residential Gate between the market square and the housing, it must be set “Open For Market Employees” for the houses to receive food. Walkers distribute food to houses from the Food Shop.
The “Minimum Quality” and the “Desired Quality” of food can be set for each Market Square. Buyers from a Food Shop located in the Market Square go to the Mill to pick up food. The quality of food available is determined by the variety of food, salt and spices in the Mill. The Theatre Pavilion sends out its own Announcer.
A Drama School produces actors that perform at a Theatre Pavilion. The Announcer is a “market employee” so if there is a Residential Gate between the market square and the housing, it must be set “open” for the houses to receive entertainment coverage. When there is a performance in the market square, an “Announcer” is generated. It is a “destination” walk from the school to the market square and roadblocks or residential gates will not block their path. Musicians and Acrobats travel from their respective schools to the market square where they perform. The gate can be set “open” or “closed” for market employees, building inspectors, and for priests, monks and diviners. Gates in Residential Walls can be set to block, or allow the passage of certain walkers. Residential Walls block negative desirability while adding positive desirability. Pre-designed housing blocks will function wherever you place them, but because every map is different and Feng Shui varies across each map, they will most likely be inauspicious. It is advantageous to place structures “in harmony” with the terrain. Most structures in Emperor are associated with one of the five elements (wood, fire, earth, metal and water). “Aesthetic” features are added to the housing block to increase the “desirability” of the area.įor those familiar with the City Building series, some new features have been added. The entrance/exit to the housing area is “roadblocked” so that service walkers will pass by the housing and not wander off elsewhere. The houses and service buildings are typically placed along a “closed loop” road layout.
Emperor rise of the middle kingdom food quality series#
The block graphics in this essay are temporary and will be replaced with Emperor Heaven glyphs as soon as they are availableįor those new to Sierra’s City Building series (Caesar, Pharaoh/Cleopatra, Zeus/Poseidon), a Housing Block is simply an arrangement of houses and service buildings.