The three Myst novels are currently available in a recently released omnibus entitle The Myst Reader. Revelation takes place after Exile and deals with the ending of the original Myst game, fills in the remaining time between The Book of Atrus and Myst, and puts a nice closure to some of the events that have been left in the air since Myst. (For more story on Gehn's parents and the fall of D'ni, read The Book of Ti'ana - IMO the best of the three novels).Įxile follows Riven and deals with the repercussions of some of the actions of Atrus' sons, and the effect they had on the inhabitants of the Ages they visited. With nothing but a journal and a prison book much like the one Atrus' sons were imprisoned in, Atrus sends you into Riven to save his wife and hopefully capture his megalomaniacal father, Gehn. As such, the Age of Riven is rapidly tearing itself apart at the metaphysical seams, and won't be around much longer. Worse, is that Gehn was not formally trained in the Art, as he was a young child when the D'ni civilisation fell. Atrus now asks the Stranger for his help again Catherine, Atrus' Rivenese wife is imprisoned on the fifth age that Atrus' father Gehn wrote, Riven. In Riven, the game picks up right where Myst left off with the Stranger having brought the missing page Atrus needs to return to Myst. The game becomes a question of whom to trust. After much exploration and puzzle-solving, the story of the island becomes somewhat clear: two brothers, Sirrus and Achenar, trapped their father Atrus in a room in the underground city of D'ni, while they themselves fell victims of their own greed and became trapped by the prison books Atrus left on the island to trap whomever it was that had been tampering with his library. The Stranger is transported to the deserted isle of Myst. The Myst games take place approximately 150 years ago, beginning when someone found Atrus' Myst linking book that he dropped through the fissure on Riven (read The Book of Atrus for this tale). Otherwise, the game is generally more concerned with the history of the D'ni people. The only direct relation to the Atrus family in Uru is through Yeesha, Atrus' youngest child. It was unfortunately never finished, and the Uru: Complete Chronicles that is in stores is a repackaged-for-single-player version of what was to be an excellent MMO (I was in the public beta.) In Uru you play yourself, rather than the mysterious Stranger that befriends Atrus.
Uru is a side story, taking place in the present. It's beautiful and unlike most remakes is a complete improvement. If you can pick up a copy of realMyst (a realtime 3D version of Myst), I'd suggest re-playing Myst that way. If you haven't played Riven, you're missing out on the best game in the series. It contains the first three games on DVD. I highly recommend picking up the 10th anniversary edition of Myst that recently was released. You link to Atrus, he fixes his linking book, he goes back to Myst, and burns the two trap books with his evil sons. right inside a switchbox you were able to access from the very beginning of the game (and thus, you could have just flipped that switch twice, took the page, solved the fireplace puzzle, and won the game in under 5 minutes). He tells you not to trust them, and leads you to find the missing page. You search the other islands, solve a bunch of puzzles, real history and whatnot, collect pages for the 2 prison books, restore them to whole condition.But then! You find a book hidden behind the fireplace, a linking book to the world of the D'ni (the race that "invented" the world-book writing) where Atrus was stuck because his sons had ripped out a page of his linking book back to Myst. You explore the island, trying to find a way out, etc., find linking books to other islands, and 2 books which seem to have 2 brothers trapped in them. Storyline of Myst: You find a book (in a library or someplace, I don't remember if it's ever explained), and it happens to be a linking book to Myst.